/cuckquean/ - Women Sharing Their Men

"Please sleep with my boyfriend!"

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Welcome to /cuckquean/! Anonymous Board owner 09/01/2019 (Sun) 03:13:55 No.1 [Reply]
/cuckquean/ lives! This is the successor board to 8ch's /cuckquean/. /cuckquean/ is a board all about the fetish of cuckqueaning - an arrangement where a woman enjoys her partner having sex with other women. In real life it is open, consensual and encouraged by the woman - distinguishing it from cheating - but may be secret and/or non-consensual in fantasy. It can be done for joy (compersion) or with a flavour of humiliation; both types are considered cuckqueaning. It was once also known as "female cuckold" or "reverse cuckold", until the cuckquean term entered general use. All combinations of compersive, humiliation/degradation, and other cuckqueaning are relevant on /cuckquean/, as are related topics such as harems or polygyny. Porn (2D & 3D), discussion, information, questions, stories and so forth are all very welcome! The rules of /cuckquean/ are: >/cuckquean/ is not for male homosexual content. Do not post male homosexual content on /cuckquean/. >/cuckquean/ is not for male cuckoldry content. Do not post male cuckoldry content on /cuckquean/. >/cuckquean/ is not for extreme fetish material including scat, beastiality, grievous torture, snuff, etc. Do not post such content on /cuckquean/. >Any guro must be spoilered and accompanied by a warning in its post. All global rules apply. You can review the global rules here: https://anon.cafe/.static/pages/globalRules.html /cuckquean/'s bunkers are at https://8chan.moe/cuckquean/ ( http://4usoivrpy52lmc4mgn2h34cmfiltslesthr56yttv2pxudd3dapqciyd.onion/cuckquean/ ) or https://endchan.net/cuckquean/ - please record these addresses and fall back to them if Anon.cafe becomes inaccessible for a long period of time. Anon.cafe's fallback instructions file is at https://anon.cafe/special_static/anoncafe_fallback.txt as well - please save it to your computer. A catalog of all threads is available at https://anon.cafe/cuckquean/catalog.html or by clicking "Catalog" just a little up and to the left of this post.

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Cuckquean Games and Gaming Cuckqueans Anonymous 03/26/2022 (Sat) 07:49:36 No.3267 [Reply] [Last]
Games about, with, during cuckqueaning - this thread's for 'em all! Cuckqueaning-related discussion about games? Also here! Other dedicated threads: - The Last Sovereign, a very queany RPGmaker game, at >>905
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>>3435 > It's a little embarrassing to admit that I put work into this sort of thing I know the feeling, it's always difficult to put ones work out there for scrutiny and I at least am definitely glad you did. >I find that coming at systems from other mediums helps me think through them I never thought about it this way before, but that makes sense actually. It's kind of like trying to step back and get more perspective on the material in question. I'll keep this in mind next time I try to run a TTRPG campaign, seems like it would help flesh things out and get past roadblocks. >than a fully generated scene, which would quickly become tedious. That makes sense. CoC has really specific scenes written for when you defeat monsters and while that is neat the first time, it gets old fast. That particular game also has the problem where if you do something enough those scenes can change, but if you stopped reading the scene for that monster hours ago then you can easily miss them. Short and sweet avoids this. >the idea that surviving the night is necessary during deeper dives. In the EO games I've played, camping is only done to heal you and restore TP. This works because healing, and especially TP restore effects, is limited. But, if you're strong enough, you can spend days in the dungeon without sleeping at all. That felt kinda weird to me, but it also avoids having extra mechanics like exhaustion or hunger meters or other things that would force a rest, it's just a combat consideration. Using a danger mechanic where adventuring at night is of greater risk would add another layer of combat consideration that results in you sleeping at night for core gameplay reasons without adding an extra system like exhaustion. At the same time this means you’ll probably regularly rest at night, so it also leads to the same true to life feeling a survival style sleep need would provide. >As a side point, a party can perform field-joins and encampment without the assistance of devices like the warding posts, but it's risky This could be another party construction moment. If you plan to do only risky joins, you can include another combat class in the party instead of a camp class. For short delves this could speed things up and might be a neat way to cheese bosses. The viability of this would obviously be based on just how risky it is to join without protection, too far in either direction shuts down choices but there's a Goldilocks zone where it's dangerous enough to be a real risk but not so dangerous to make it never be worth it. Can you tell I like tradeoffs? Alternately, it could just be really bad all the time and a punishment for poor resource management. That probably would work better for the game and would avoid people sidestepping the mechanic by not having an artificer at all. >The same principle holds on the field and in camp, where each character's skill-sets can be used to different ends.

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>>3437 >it's always difficult to put ones work out there for scrutiny I'm used to putting stuff up—a real (You)-whore, me—but it was more the absurdity of putting an imageboard post through proper cycles of revision, editing, and proofing that struck me as a little too much. But I also think that if something's worth doing then it's worth over-doing. >next time I try to run a TTRPG campaign That's tabletop, right? Which TTRPG did you previously run, if you don't mind my asking? I think such play lays down some seriously thick storytelling and game system chops, especially if you're the one running things, since you're running everything out of your head rather than on silicon. Dig back through enough non-sport gaming tradition and one always seems to end up at a table of some kind. I think that's important. >if you do something enough those scenes can change, but if you stopped reading the scene for that monster hours ago then you can easily miss them I've never played CoC; what sorts of things change in these post-battle scenes, and on what basis do they change? >In the EO games I've played, camping is only done to heal you and restore TP. This works because healing, and especially TP restore effects, is limited. Well spotted. I'd like to avoid the "mana as root resource" pattern, where the time you're able to spend in the field is ultimately limited by the mana/TP/whatever pool that powers your healing spells. I find that tends to encourage designs that treat the player's time as something they can consume freely, which I think is a touch disrespectful. That said, it's such a fundamental thing that I suspect one can only elaborate on it rather than eliminate it. Related is the "walk three steps and sleep" pattern, where a rest mechanic means you end up progressing through somewhere at a stutter-step because resting is the only way to replenish the resources that allow you to survive. It does work, but ends up quickly feeling absurd. Some games that do this disincentivize too-frequent resting by e.g. gating it exclusively behind items or including ambushes, but if the only way for a player to usefully replenish is to rest then they'll come to resent the latter as being punished for doing the only thing they can. As you point out, stamina or hunger or other such things tend to get kludged into the cracks as a compromise, but often end up flapping awkwardly against the player's face every so often instead of forming part of a groove that play clicks into. >Using a danger mechanic where adventuring at night is of greater risk would add another layer of combat consideration that results in you sleeping at night for core gameplay reasons without adding an extra system like exhaustion. At the same time this means you’ll probably regularly rest at night, so it also leads to the same true to life feeling a survival style sleep need would provide. Another thing I like about using a night/day mechanic is that it adds atmosphere as well as places to slip in new gameplay moments. Imagine that as the sun sets, the Labyrinth is gradually bathed in orange, then purple, and the closer to sunset you get the more a sinister undertone creeps into the music, maybe some subtle use of dark synth pads underneath... until the paths are plunged into black, visibility is reduced to a single tile, and the soundtrack fades down to night sounds with an unsettling swell of slow, ambient, growling, dissonant strings with faint anti-melodies.

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>>3439 >the absurdity of putting an imageboard post through proper cycles of revision, editing, and proofing that struck me as a little too much. Almost every time I've posted in this thread I write out my response in a separate program like word or whatever because I know I'm going to need to write it out and then edit it to have it make any semblance of sense. You're just taking that strategy to its logical conclusion. Makes sense to me >Which TTRPG did you previously run I've run two D&D campaigns and a vampire: the masquerade campaign. All of them were homebrew campaigns I made from scratch, but the D&D campaigns were set in Skyrim, so I was pulling on a lot of existing lore there so I was more free to improv and tell new stories riffing on the commonly understood source material. There were only a few times where my vision of elder scrolls differed with players, but that could also potentially mire such a campaign. I love the freedom in games like these, but after group conflict shut down two of those three campaigns I’ve been left quite jaded now so I don’t know if I’ll actually do it again. Though if I do, I’m better armed for it. >what sorts of things change in these post-battle scenes, and on what basis do they change? It has been a minute since I played, but some of the stuff is obvious, like if your sex bits change or you grow a new body part (like becoming a centaur or a naga) then that can trigger a different version of the scene than you saw before. Like if you didn’t have a dick and now do, the scene is going to mention your member now when it didn’t before. The game also makes use of “corruption”, so some scenes have different descriptions/events based on your corruption level with more corruption leading to you acting more depraved. For persistent NPCs, their sex scenes can change slowly over time. For instance, there's a lizard girl whose anal sex scene changes as you have anal with her more and she gets more into it, a centaur who gets more dominant the more he tops you, and a shark girl who gets more dominant if she bests you in combat and vice versa. I like the idea of gradual change, but I have a pretty distinct memory of having gotten a scene with a character once, then the same scene the next time I took the same action with them so I assumed that was just the only outcome. As I continued taking the action (I was trying to increase their affection for me) I was just scrolling past it when I noticed a scrap of text I hadn't seen before. I re read the scene and found that while the first paragraph as the same following ones were now different and the scene was going differently than it had previously. I have no idea when that happened, since I hadn't been paying super close attention to the text, so my only guess is the game was changing the event as the character and I grew closer to eachother, but since it had spit out the exact same text 2-3 times and the new text looked superficially similar I was conditioned to not read it and therefore almost missed that change. >I'd like to avoid the "mana as root resource" pattern, That said, it's such a fundamental thing that I suspect one can only elaborate on it rather than eliminate it. I always liked the way it was implemented in the EO games. You can heal with spells (spending mana), health restore items, the tent item that lets you camp in the field, or by returning to town and resting at an inn. The obvious choice is to heal with spells until you re out of mana, then return to town to get your spell juice back. This also makes sense since survival early on is based heavily on skill you, you need to spend your TP to kill enemies that are at your level without taking a ton of damage. Later on, you can supplement with healing items, but those cost money and take up inventory space that could have been used for loot, so you’re essentially trading the resources you got through grind for the ability to extend your dungeon stay by adding to your resource pool you can draw from. Tents act as a buffed form that heal way more and even restore TP, but they can’t be used in combat. All this winds up working out because EO makes heavy use of shortcuts, warp wires, and incremental progress. That first time through you run out of resources a quarter of the way through the floor, and you have to bail but you got more money and xp. If you have a warp wire, it’s easy to just push as hard as you possibly can, then warp out once you’re fully out of mana. When you come back, you can get further with your new levels/gear/good map that helps you avoid dead ends. You get even more money, maybe you use a tent you bought to help you get to the end of the floor, where you find that there’s a hidden shortcut that will allow you to skip ahead next time you come back to the dungeon. All this links up with the desire to explore and map the whole floor, because the mapping is kind of its own reward. I have found the stairs to the next level several times, only to mark it on my map and keep looking around the floor I’m on right now so I can finish my map or get more exp or fill my inventory with monster loot. The games might be objectively grindy, and yes I have lost 45+ minutes of progress because I pushed too hard and died because I made a mistake in my planning/ran out of resources/that stupid monkey FOE just popped out of nowhere how was I supposed to know it was going to do that and you can only run from combat by walking backwards so if there just happens to be another foe behind you and you cant kill this one then you are dead. All this is to say I hear you, but with the right supporting systems mana can make a solid limiting resource, and like you mentioned mana can be so core that it is difficult to eliminate entirely. I don’t know if I have suggestions for improving/modifying a mana system, other than a general statement that you have to think about how mana interacts with everything else in the game since it’s never going to exist in isolation. >Related is the "walk three steps and sleep" pattern, where a rest mechanic means you end up progressing through somewhere at a stutter-step because resting is the only way to replenish the resources that allow you to survive. Ok, totally different game, but elder scroll daggerfall is a game where you can only heal and regenerate your mana by resting. In that game I think it works because it’s part of the game’s difficulty and progression curve (and also I just like those kinds of immersive sim games, that helps for sure). Most every quest you receive is on a time limit of some kind, it may be very generous like a month, but it’s still there. Early on your character is low in skill, they fail their spell casts, they get hit often, they struggle to hit enemies, etc. When you are new to the game you may make bad choices which lead to you wasting health/mana and requiring you to rest more, potentially failing your quests if you make enough mistakes or your character isn’t prepared for dungeon delves. But with use your skills go up, and eventually you can cast that healing spell with no fail chance, you hit enemies more often, you are less likely to be hit yourself, and you even have a skill that increases the health you heal by resting. All this means that as you progress in the game, you need to rest less and when you do you spend less time doing so. I definitely smashed that rest button a lot in daggerfall, but after playing a while I found myself getting into the dungeons way more than skyrim/oblivion, since I the later games any mistake I made that didn’t result in instant death would just go away with time as the resources I spent all passively regenerated. It’s not for everyone, but I find these systems that treat your resources as something that can be depleted interesting to play around.

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>>3443 >Or maybe the belt is magic and doesn’t even need a key? :^)
>>3443 >I've run two D&D campaigns and a vampire: the masquerade campaign. All of them were homebrew campaigns I made from scratch Ooh, that's cool! Well, I mean, not cool cool, but fuck cool cool because I think TTRPGs are proper cool. How upsetting that most of your groups didn't work out, though. Silicon does have one important advantage, I suppose: No drama. Bad people-experiences can really sour a hobby. I guess when it comes down to it, TTRPGs are such close-range, intense interactions that even small bits of interpersonal friction would be amplified over the hours spent at the table. I've visited /tg/ a few times, and if it's any consolation they make it seem that bad or just downright weird group experiences are pretty common. Skyrim in D&D seems straightforward, but how do you homebrew vampires? Put them in another world and use the same vampire rules? >if your sex bits change or you grow a new body part (like becoming a centaur or a naga) >lizard girl whose anal sex scene changes >a centaur who gets more dominant the more he tops you >a shark girl who gets more dominant if she bests you in combat Wow. CoC clearly had a lot going on; I feel like a prude in comparison. Sure, "corruption" is right there in the name, but I wouldn't have thought to give the option to grow centaur bits. Your main point is very well taken, in any case. There's a point where making a player re-read and re-read just becomes a pretty cheeky thing for a game maker to do. I personally think going on long spiels is best kept to non-interactive stories, anyway; game writing is its own discipline. >You can heal with spells (spending mana), health restore items, the tent item that lets you camp in the field, or by returning to town and resting at an inn. In that respect, it was the same as many other JRPGs including the earlier Final Fantasies. (I recall FFVI only allowed you to use tents at save points, though.) I'm racking my brains trying to think of alternative fundamental systems I've seen... Baldur's Gate and its CRPG brethren used the AD&D system of spell slot memorisation, but that just lead straight into the resting stutter-step pattern. Regenerating health/red-vignette systems only apply to action games, so they're not applicable here. The more I think about it, the more I realise how few fundamental systems there are! One novel system comes to mind: Resonance of Fate/End of Eternity used a really cool-feeling system that made damage and healing a matter of strategy and play as well as resources in a way I've never seen anywhere else. RoF/EoE comprised an overworld with random encounters (and a hex-clearing puzzle game, but that's not relevant here), dungeons with defined paths, and semi-turn-based free-roam 3D battlefields where movement and action consumed a character's action meter. All damage was either "scratch" or normal, with "scratch" being fast-building but temporary. An enemy health meter could be 100% full of scratch but it'd have no effect until you dealt any amount of real damage, at which point all scratch instantly converted to real damage. You'd spray as many opponents (or their separate parts) as you could with a submachine gun-wielding scratch damage character before trying to manoeuvre in your pistol-wielding real characters in such a way that they could get enough shots off at those same opponents and convert the scratch damage to real damage, all while trying to position them for special group moves without exposing them to peril.

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question Anonymous 05/16/2022 (Mon) 23:36:00 No.3433 [Reply]
does a guy cucking a chick in a lesbian relationship count as cuckquean?
>>3433 I don't see why it wouldn't
>>3433 >/cuckquean/ - Women Sharing Their Men >a guy cucking a chick in a lesbian relationship >women sharing their... women? with men? Some think yes, but I've always felt it didn't really match up to cuckquean in the /cuckquean/ sense.

Mainstream cuckqueaning thread Anonymous 01/16/2020 (Thu) 05:58:02 No.695 [Reply] [Last]
Post any non-pornographic movies, tv shows, commercials, books, comics, etc. involving cuckqueaning.

I'll start with this Pewdiepie video which I found interesting. It's about ads for a mobile game, Lily's Garden. They feature the main character having her fiance cheat on her with her own mother. In a later ad she falls for a hot new guy, and then in yet another ad the new guy is making out with her friend. The actual game may have nothing to do with this, it just looks like a puzzle game. Interesting that cuckqueaning is popular enough that it's being used as clickbait though. I've noticed similar ads for other mobile games in the past too.
https://www.youtube.com/watch?v=IxhXSY24W2k
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I don't have the full context since I never watched it, but apparently Cortana gets cucked in the Halo tv show and even watches them make out. Who's "them", I don't know.
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>>3425 The retarded TV show canon gives that incident some decidedly fucked up vibes. Still technically cuckquean...?
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>>3425 >>3426 Cheif cucks Cortana almost as hard as this show cucks anyone who wanted something even remotely good.
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Cuckquean Stories Anonymous 09/07/2019 (Sat) 02:08:09 No.110 [Reply] [Last]
Are stories the best medium for cuckquean porn? This thread is for the good ones you've found.
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>>3222 >>3225 >Would you happen to know the original source for that first image? I'm also dumb and didn't include the part I was responding to.
>>3225 >>3226 Thank you Anon! I remember watching a few episodes of that anime but never got far enough to see this Shion.
>>3219 >I spent way to long feeling broken for having these feelings It's true though. Silly as it might sound, I believe what we have is not merely a fetish or other abberation, but a special and often-misunderstood gift.
>>2726 >I'm just absolutely baffled; stockings go on legs. Isn't that the point? I thought the leg part was important, but now the world's upside-down and pantyhose handjobs exist. >We're melting, egos dissolving, relational systems breaking down, daughter is daddy and daddy is daughter and daughter is purring as he withdraws his own cock and complements it from her perspective, gaté gaté, paragaté, parasamgaté, Bodhi! Svaha! >I imagine these asides being delivered in disinterested sotto voice. It's like having real-time autism subtitles, I love it. Anon oh my God, I know I’m late but please do more breakdowns of literotoca stories, I love this. >>2753 >>2755 Short, sweet, clever, sexy. All the things I want in a vixen I got in a story instead. >>2790 >"My own clone! Now both of us will be cuckqueans!" Yeah, it me. Lord knows I make enough trouble as one cuckquean, who knows the mischief I’d cause as two. >>2966 >"she gets rather... repetitive when she's on the cusp. It's - ah! - a kind of compulsion." >"Jesus," you sigh, bringing your open palm down on Mitsuko's butt with a firm slap, "I know this happens every time, but having to spank my fluffy-tailed wife like a malfunctioning CRT is a little... uh..."

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>>3414 >please do more breakdowns of literotoca stories If this thread is willing to recommend good stories for that, I’m willing to give them a whirl! >I guess AI’s not putting erotica writers out of business just yet. I gather from dropping in on /hgg/ that those who really like smut AIs like to play them like games and are willing to take the time to tweak their givens to produce the exact kind of thing they like, regardless of any weird digressions. Making something on the spot, tailored only to one person, is something that human-written erotica has never been able or willing to do, but many readers don’t want to custom-order their stuff, they want that unpredictably human touch that only a careful author can provide. I think they’ll both keep developing into different markets with separate demographics, at least unless there are some pretty fundamental breakthroughs in how AI works. >Short, sweet, clever, sexy. >Okay now that was weird. Good weird, but… Thank you very much! On the second one, I tried to weave the strange arbitrary nature of Madotsuki’s effects in, so credit for any good weirdness more properly goes to the original source work. >Sleep paralysis as a kind of bondage? Full disclosure: I actually reused the idea from one of my experiments with captioning, which is over at >>2716 if you want to take a look.

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Cuckqueaning and children Anonymous 09/12/2021 (Sun) 07:15:50 No.2850 [Reply]
Do you plan to have kids? Would you be okay with the vixen getting pregnant? How do you plan to tell the kids about daddy spending time with a woman who isn't mommy?
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>>2850 >Do you plan to have kids? Maybe >Would you be okay with the vixen getting pregnant? It depends, if things went full polygynist marriage sure. No point in being irresponsible. >How do you plan to tell the kids about daddy spending time with a woman who isn't mommy? Likely wouldn't be an issue till they were older and realized that things were off between Dad, Mom, and Auntie; even then it likely wouldn't be a big deal as were rather religious and we'd only have to explain that we were unconventional and not to make a big deal of it
Relevant news article about a polyamorous woman who gave her husband a threesome for his birthday, leading to the other woman getting pregnant: https://www.dailystar.co.uk/real-life/hubby-baby-woman-threesome-anniversary-26631200
>>3348 Sorry, I made a typo. It was their anniversary, not his birthday.
You probably just have to think ahead with your explanations. If the kids know that the situation is not the standard then they don't need to know the specifics really. Family structures have already been all sorts of weird for thousands of years anyway.
>>3427 What would you tell them at various ages, Anon?

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Fan Art Anonymous 09/20/2019 (Fri) 03:39:47 No.180 [Reply] [Last]
A thread for cuckquean fan art (of cartoons, comics, video games, whatever). I'll dump what I have saved from 8chan. Feel free to contribute.
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I'm starting to think blue hair has a different implication in anime than in real life or the West. Pic related.
>>3350 >blue=sad Sounds pretty western to me.
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>>1782 >Bawdy Falls >>1880 >incognitymous hasn't released newer ones yet I randomly thought of this comic today and went to see if it had updated. There was plenty more, including a nice little storyline involving camming, but the comments seemed to indicate that the artist stopped making new pages some time in 2021, and now I'm sad.
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>>2359 People are saying this is canon now. Probably they're just projecting. I haven't been watching the show but I don't think anyone's officially a lesbian in it yet.

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Meta & Moving Thread Anonymous Board owner 09/01/2019 (Sun) 03:40:45 No.2 [Reply] [Last]
Hello anon! Did you miss us? Regroup here if this is your first time on /cuckquean/cafe! This is also the board's general meta thread, for all discussion concerning the board itself.
Edited last time by cuckqueanadmin on 11/27/2020 (Fri) 07:24:47.
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test
Hello /cuckquean/! I’m glad you’re still here.
>>3412 Even though we're ded?
>>3415 Especially so!
>>3415 >>3416 I for one am completely at peace with our demise.

Chastity Anonymous 09/18/2019 (Wed) 15:53:53 No.161 [Reply]
Is there a better feeling than being locked away snug and secure in your belt while hubby rails some tight pretty thing? Not all underwear is made of steel, just the best kind.

This thread is for discussing female chastity play, chastity devices, chastity practices including orgasm denial, chastity life, and so on.

Do you own a belt? Two? More? Talk about them. How long do you wear them for? Who holds your key while you're locked away?

Do you want a belt of your own? Of course you do. Which are you thinking of picking? Why? How're you going to use it?

Just have chastity fantasies and aren't interested in doing it in real life yet? That's okay too! Post fantasies, porn, stories, hentai, whatever, as long as it involves female chastity play!
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Speaking of tape, I just found out about 3M's Microfoam surgical tape. It's apparently quite comfortable and looks really good when used for this sort of thing because it picks up outlines well, though like all tapes I imagine it shouldn't be worn over the pussy for a long time (as >>2951 's experience shows). Has anyone tried it before?
Important question: who do you want to hold the key to the belt? The man or the vixen?
>>2972 The man, obviously.
>>161 >Do you want a belt of your own? Yeah, kinda. The idea’s hot but I just can’t get over the idea of peeing and pooping with a belt locked on. Like, I already know how it works, I just… you know?
>>3411 I think if you're careful it's okay. I've seen accounts from those who've gone sixty days or more continuously locked up. Know what you mean though; I'd be worried about stuff like UTIs. I do wonder if I'd want to go as long as 60 days. If I did I'd definitely want there to be some emergency protocols in place. Regardless of how long I was in the belt for, I'd also want my man to wear my key around his neck. Maybe it would have a cute tag engraved with my name.

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Cuckquean Hentai Captions Anonymous 08/01/2021 (Sun) 16:23:38 No.2707 [Reply]
Go ahead and share them here. I'll start things off.
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>>3379 explain
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>>3401 Aside from the occasional written onomatopoeia? Constant use of EMPHASIS whether by bold type, italic face, CAPITAL LETTERS or -various- /textual/ *accoutrements* in an attempt to imbue ~dialogue~ with a SENSE of cadence as Western COMIC *books* do -- right down to the use of unclosed, doubled hyphens in place of the closed-up em-dashes one would normally find in American long-form prose monologues, like this—in a way that makes the dialogue read, at least to my eye, more like Adam West's Batman or a Hanna-Barbara cartoon than erotica.
>>3405 I don't think they do it as much as you imply. It does stick out in some captions though. I think they do it deliberately as a style choice so sometimes it works and sometimes it doesn't.
>>3405 I love how Batman just looks annoyed in that last panel. He doesn't have time for these flighty broads and their silly nonsense, his parents are dead.
>>3407 >I think they do it deliberately as a style choice That's what I figured. If that's what they were going for then it worked very well, well enough that even I could recognize it. >>3418 The best part is that she (whoever she is, her and her red handbag) knows exactly what she's doing and how Batman will react. It's nice to see a coupla broads having fun. Also check out that Batmobile in the background. That's style you can't just buy!

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